DIMMER
TESTBOI STUDIOS
2020 – (play it here)
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Made within one week for “My First Game Jam: Summer 2020” using Unity Engine.
Design: Inspired by cyberpunk themes, the game Time Crisis and the movie John Wick, DIMMER features specific cover points where the player has limited time to reload, swap weapons or heal, so time management is key. The level layouts are made to stimulate perpetual motion when not in cover.
Art & Animation: The backgrounds were created first as vector art in Adobe Illustrator, then moved over to Photoshop for details, textures, and lighting. The icons and HUD were created in Figma, while the characters and animations were made frame by frame in Photoshop. All the game art was made by myself.
Made within one week for “My First Game Jam: Summer 2020” using Unity Engine.
Design: Inspired by cyberpunk themes, the game Time Crisis and the movie John Wick, DIMMER features specific cover points where the player has limited time to reload, swap weapons or heal, so time management is key. The level layouts are made to stimulate perpetual motion when not in cover.
Art & Animation: The backgrounds were created first as vector art in Adobe Illustrator, then moved over to Photoshop for details, textures, and lighting. The icons and HUD were created in Figma, while the characters and animations were made frame by frame in Photoshop. All the game art was made by myself.