OH CRAP! ASTEROIDS & ALIENS
game jam submission
2021 – (play it here)
Design: The game was meant to be chaotic, with lots of things happening at the same time and no time for breathing. Elements like time counters, loading bars, and texts popping out keep the players engaged.
Art & Animation: The game needed to be visually appealing. I created clean vector art with lots of oversaturated colors, glow and the programmer added particles so that the player is always being visually stimulated to play more. The UI is color-coded in a way so that the player will quickly get the hang of things regardless of reading the tutorial or not.
The art was made using Adobe Illustrator and Figma, and then animated in Unity. All the game art was made by myself alone.
Collaborators:
Kyota Poeti (Programming / VFX ), Daniel Christian (Sound)
Design: The game was meant to be chaotic, with lots of things happening at the same time and no time for breathing. Elements like time counters, loading bars, and texts popping out keep the players engaged.
Art & Animation: The game needed to be visually appealing. I created clean vector art with lots of oversaturated colors, glow and the programmer added particles so that the player is always being visually stimulated to play more. The UI is color-coded in a way so that the player will quickly get the hang of things regardless of reading the tutorial or not.
The art was made using Adobe Illustrator and Figma, and then animated in Unity. All the game art was made by myself alone.
Collaborators:
Kyota Poeti (Programming / VFX ), Daniel Christian (Sound)